When I was a kid, I loved marbles. I only had a few of them, but what I had a lot of was K’nex. From those, I built Rollercoasters and tracks of varying sorts to watch the marbles roll. I always wanted those complex marble track sets, with the funnels, and the complex paths marbles could go down. Their mesmerizing movements were easy to get lost in, and building the tracks was nearly as fun.
Marbles however, as a toy, had somewhat died out, but this game will hopefully be able to replicate the joy that track building and marble runs can bring.
The idea is simple enough, to create a VR room where one can set up marble tracks, and watch the magic with the close up camera power of the VR headset!
The concept is simple enough to distribute an early version that does simply that, perhaps with features like customizable marbles, with options for colors and particle emissions that would be impossible in the real world, marble race courses, and sharable levels, with varying levels of monetization.
At the moment, I’m building track pieces in Houdini, and running simulations to get ideas about dimensions, movement, piece shapes, and interesting, but not too intensive materials.
My idea comes at a fortuitous time, as there’s been a recent uptick in marble related interest due to John Oliver’s sponsoring of one of Jelle’s Marble Races events on YouTube, which have now regularly garnered over a million views per video. To demonstrate the hypnotic power of the marble, I’m rendering out a video, which should show just how interesting even a simple funnel can be to watch, which I’ll post once it’s completed.
If interested in this project, please slide into my Twitter DMs.